NemoMenu

NemoMenu — A menu added to Nemo's context menus by an extension

Functions

Properties

char * icon Read / Write
char * label Read / Write
NemoMenu * menu Read / Write
char * name Read / Write / Construct Only
gboolean priority Read / Write
gboolean sensitive Read / Write
gboolean separator Read / Write
char * tip Read / Write
GtkWidget * widget-a Read / Write
GtkWidget * widget-b Read / Write

Signals

Types and Values

Object Hierarchy

    GObject
    ├── NemoMenu
    ╰── NemoMenuItem

Description

Menu items and submenus can be added to Nemo's selected item and background context menus by a NemoMenuProvider. Separators and embedded widgets are also possible (see NemoSimpleButton.)

Functions

nemo_menu_new ()

NemoMenu *
nemo_menu_new (void);

nemo_menu_append_item ()

void
nemo_menu_append_item (NemoMenu *menu,
                       NemoMenuItem *item);

nemo_menu_get_items ()

GList *
nemo_menu_get_items (NemoMenu *menu);

Parameters

menu

a NemoMenu

 

Returns

the provided NemoMenuItem list.

[element-type NemoMenuItem][transfer full]


nemo_menu_item_list_free ()

void
nemo_menu_item_list_free (GList *item_list);

Parameters

item_list

a list of NemoMenuItem.

[element-type NemoMenuItem]

nemo_menu_item_new ()

NemoMenuItem *
nemo_menu_item_new (const char *name,
                    const char *label,
                    const char *tip,
                    const char *icon);

Creates a new menu item that can be added to the toolbar or to a contextual menu.

Parameters

name

the identifier for the menu item

 

label

the user-visible label of the menu item

 

tip

the tooltip of the menu item

 

icon

the name of the icon to display in the menu item

 

Returns

a newly create NemoMenuItem


nemo_menu_item_activate ()

void
nemo_menu_item_activate (NemoMenuItem *item);

emits the activate signal.

Parameters

item

pointer to a NemoMenuItem

 

nemo_menu_item_set_submenu ()

void
nemo_menu_item_set_submenu (NemoMenuItem *item,
                            NemoMenu *menu);

Attachs a menu to the given NemoMenuItem.

Parameters

item

pointer to a NemoMenuItem

 

menu

pointer to a NemoMenu to attach to the button

 

Types and Values

NEMO_TYPE_MENU_ITEM

#define NEMO_TYPE_MENU_ITEM    nemo_menu_item_get_type()

NemoMenu

typedef struct _NemoMenu NemoMenu;

NemoMenuItem

typedef struct _NemoMenuItem NemoMenuItem;

Property Details

The “icon” property

  “icon”                     char *

Name of the icon to display in the menu item.

Owner: NemoMenuItem

Flags: Read / Write

Default value: NULL


The “label” property

  “label”                    char *

Label to display to the user.

Owner: NemoMenuItem

Flags: Read / Write

Default value: NULL


The “menu” property

  “menu”                     NemoMenu *

The menu belonging to this item. May be null.

Owner: NemoMenuItem

Flags: Read / Write


The “name” property

  “name”                     char *

Name of the item.

Owner: NemoMenuItem

Flags: Read / Write / Construct Only

Default value: NULL


The “priority” property

  “priority”                 gboolean

Show priority text in toolbars.

Owner: NemoMenuItem

Flags: Read / Write

Default value: TRUE


The “sensitive” property

  “sensitive”                gboolean

Whether the menu item is sensitive.

Owner: NemoMenuItem

Flags: Read / Write

Default value: TRUE


The “separator” property

  “separator”                gboolean

Is a separator.

Owner: NemoMenuItem

Flags: Read / Write

Default value: FALSE


The “tip” property

  “tip”                      char *

Tooltip for the menu item.

Owner: NemoMenuItem

Flags: Read / Write

Default value: NULL


The “widget-a” property

  “widget-a”                 GtkWidget *

The custom widget to use in place of text.

Owner: NemoMenuItem

Flags: Read / Write


The “widget-b” property

  “widget-b”                 GtkWidget *

The custom widget to use in place of text.

Owner: NemoMenuItem

Flags: Read / Write

Signal Details

The “activate” signal

void
user_function (NemoMenuItem *nemomenuitem,
               gpointer      user_data)

Flags: Run Last