/*
    Copyright (C) 2021 by Pawel Soja <kernel32.pl@gmail.com>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*/

#include "indipropertyview.h"

void (*WeakIDSetTextVA)(const ITextVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDDefTextVA)(const ITextVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDSetNumberVA)(const INumberVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDDefNumberVA)(const INumberVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDSetSwitchVA)(const ISwitchVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDDefSwitchVA)(const ISwitchVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDSetLightVA)(const ILightVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDDefLightVA)(const ILightVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDSetBLOBVA)(const IBLOBVectorProperty *, const char *, va_list) = nullptr;
void (*WeakIDDefBLOBVA)(const IBLOBVectorProperty *, const char *, va_list) = nullptr;
int (*WeakIUUpdateText)(ITextVectorProperty *, char *[], char *[], int) = nullptr;
int (*WeakIUUpdateNumber)(INumberVectorProperty *, double[], char *[], int n) = nullptr;
int (*WeakIUUpdateSwitch)(ISwitchVectorProperty *, ISState *, char *[], int n) = nullptr;
int (*WeakIUUpdateBLOB)(IBLOBVectorProperty *, int [], int [], char *[], char *[], char *[], int n) = nullptr;
void (*WeakIUUpdateMinMax)(const INumberVectorProperty *) = nullptr;

namespace INDI
{

static void errorUnavailable(const char *function)
{
    fprintf(stderr, "%s method available only on driver side\n", function);
}

template <>
void PropertyView<IText>::vapply(const char *format, va_list arg) const
{
    if (WeakIDSetTextVA)
        WeakIDSetTextVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<IText>::vdefine(const char *format, va_list arg) const
{
    if (WeakIDDefTextVA)
        WeakIDDefTextVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<INumber>::vapply(const char *format, va_list arg) const
{
    if (WeakIDSetNumberVA)
        WeakIDSetNumberVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<INumber>::vdefine(const char *format, va_list arg) const
{
    if (WeakIDDefNumberVA)
        WeakIDDefNumberVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<ISwitch>::vapply(const char *format, va_list arg) const
{
    if (WeakIDSetSwitchVA)
        WeakIDSetSwitchVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<ISwitch>::vdefine(const char *format, va_list arg) const
{
    if (WeakIDDefSwitchVA)
        WeakIDDefSwitchVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<ILight>::vapply(const char *format, va_list arg) const
{
    if (WeakIDSetLightVA)
        WeakIDSetLightVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<ILight>::vdefine(const char *format, va_list arg) const
{
    if (WeakIDDefLightVA)
        WeakIDDefLightVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<IBLOB>::vapply(const char *format, va_list arg) const
{
    if (WeakIDSetBLOBVA)
        WeakIDSetBLOBVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <>
void PropertyView<IBLOB>::vdefine(const char *format, va_list arg) const
{
    if (WeakIDDefBLOBVA)
        WeakIDDefBLOBVA(this, format, arg);
    else
        errorUnavailable(__FUNCTION__);
}

template <typename T>
void PropertyView<T>::apply(const char *format, ...) const
{
    va_list ap;
    va_start(ap, format);
    this->vapply(format, ap);
    va_end(ap);
}

template <typename T>
void PropertyView<T>::define(const char *format, ...) const
{
    va_list ap;
    va_start(ap, format);
    this->vdefine(format, ap);
    va_end(ap);
}

template <> template <>
void PropertyView<IText>::fill(
    const char *device, const char *name, const char *label, const char *group,
    IPerm permission, double timeout, IPState state
)
{
    IUFillTextVector(
        this, begin(), count(), device, name, label, group,
        permission, timeout, state
    );
}

template <> template <>
void PropertyView<INumber>::fill(
    const char *device, const char *name, const char *label, const char *group,
    IPerm permission, double timeout, IPState state
)
{
    IUFillNumberVector(
        this, begin(), count(), device, name, label, group,
        permission, timeout, state
    );
}

template <> template <>
void PropertyView<ISwitch>::fill(
    const char *device, const char *name, const char *label, const char *group,
    IPerm permission, ISRule rule, double timeout, IPState state
)
{
    IUFillSwitchVector(
        this, begin(), count(), device, name, label, group,
        permission, rule, timeout, state
    );
}

template <> template <>
void PropertyView<ILight>::fill(
    const char *device, const char *name, const char *label, const char *group,
    IPState state
)
{
    IUFillLightVector(
        this, begin(), count(), device, name, label, group,
        state
    );
}

template <> template <>
void PropertyView<IBLOB>::fill(
    const char *device, const char *name, const char *label, const char *group,
    IPerm permission, double timeout, IPState state
)
{
    IUFillBLOBVector(
        this, begin(), count(), device, name, label, group,
        permission, timeout, state
    );
}

template <> template<>
bool PropertyView<IText>::update(const char * const texts[], const char * const names[], int n)
{
    if (WeakIUUpdateText)
        return WeakIUUpdateText(this, const_cast<char**>(texts), const_cast<char**>(names), n) == 0;

    errorUnavailable(__FUNCTION__);
    return false;
}

template <> template<>
bool PropertyView<INumber>::update(const double values[], const char * const names[], int n)
{
    if (WeakIUUpdateNumber)
        return WeakIUUpdateNumber(this, const_cast<double*>(values), const_cast<char**>(names), n) == 0;

    errorUnavailable(__FUNCTION__);
    return false;
}

template <> template<>
bool PropertyView<ISwitch>::update(const ISState states[], const char * const names[], int n)
{
    if (WeakIUUpdateSwitch)
        return WeakIUUpdateSwitch(this, const_cast<ISState*>(states), const_cast<char**>(names), n) == 0;

    errorUnavailable(__FUNCTION__);
    return false;
}

template <> template<>
bool PropertyView<IBLOB>::update(
    const int sizes[], const int blobsizes[], const char *const blobs[], const char *const formats[],
    const char * const names[], int n
)
{
    if (WeakIUUpdateBLOB)
        return WeakIUUpdateBLOB(
                   this,
                   const_cast<int *>(sizes), const_cast<int *>(blobsizes),
                   const_cast<char **>(blobs), const_cast<char **>(formats),
                   const_cast<char **>(names), n
               ) == 0;

    errorUnavailable(__FUNCTION__);
    return false;
}

template <> template<>
void PropertyView<INumber>::updateMinMax()
{
    if (WeakIUUpdateMinMax)
        WeakIUUpdateMinMax(this);
}

void WidgetView<IText>::fill(const char *name, const char *label, const char *initialText)
{
    IUFillText(this, name, label, initialText);
}


void WidgetView<ISwitch>::fill(const char *name, const char *label, ISState state)
{
    IUFillSwitch(this, name, label, state);
}


void WidgetView<ILight>::fill(const char *name, const char *label, IPState state)
{
    IUFillLight(this, name, label, state);
}

void WidgetView<INumber>::fill(const char *name, const char *label, const char *format,
                               double min, double max, double step, double value)
{
    IUFillNumber(this, name, label, format, min, max, step, value);
}

void WidgetView<IBLOB>::fill(const char *name, const char *label, const char *format)
{
    IUFillBLOB(this, name, label, format);
}

template struct PropertyView<INumber>;
template struct PropertyView<IText>;
template struct PropertyView<ISwitch>;
template struct PropertyView<ILight>;
template struct PropertyView<IBLOB>;

}
