	/**********************************************************/
	/* wxwineda.cpp - fonctions des classes du type WinEDAxxxx */
	/**********************************************************/

#ifdef __GNUG__
#pragma implementation
#endif

#include "fctsys.h"
#include "common.h"



/**********************************************************************************/
/* Classe WinEDA_EnterText pour entrer une ligne texte au clavier dans les frames */
/**********************************************************************************/
WinEDA_EnterText::WinEDA_EnterText(wxWindow *parent, const wxString &Title,
			const wxString & TextToEdit, wxBoxSizer * BoxSizer, const wxSize & Size )
{
	m_Modify = FALSE;
	if ( TextToEdit ) m_NewText = TextToEdit;

	m_Title = new wxStaticText(parent, -1, Title);
	m_Title->SetForegroundColour(wxColour(200,0,0) );
	BoxSizer->Add(m_Title, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP|wxADJUST_MINSIZE, 5);

	m_FrameText = new wxTextCtrl(parent, -1, TextToEdit, wxDefaultPosition, Size);
	m_FrameText->SetInsertionPoint(1);
	BoxSizer->Add(m_FrameText, 0, wxGROW|wxALIGN_CENTER_VERTICAL|wxLEFT|wxRIGHT|wxBOTTOM, 5);
}


/****************************************/
wxString WinEDA_EnterText::GetValue(void)
/****************************************/
{
	m_Modify = m_FrameText->IsModified();
	m_NewText = m_FrameText->GetValue();
	return m_NewText;
}

void WinEDA_EnterText::GetValue(char * buffer, int lenmax)
{
	m_Modify = m_FrameText->IsModified();
	if (buffer)
	{
		m_NewText = m_FrameText->GetValue();
		int ii, ll = m_NewText.Len(); 
		for ( ii = 0; ii < ll && ii < (lenmax-1); ii++ );
			buffer[ii] = m_NewText.GetChar(ii);
		buffer[lenmax-1] = 0;
	}
}

void WinEDA_EnterText::SetValue(const wxString & new_text)
{
	m_FrameText->SetValue(new_text);
}

void WinEDA_EnterText::Enable(bool enbl)
{
	m_Title->Enable(enbl);
	m_FrameText->Enable(enbl);
}


/*********************************************************************/
/* Classe pour editer un texte graphique + dimension en INCHES ou MM */
/*********************************************************************/
WinEDA_GraphicTextCtrl::WinEDA_GraphicTextCtrl(wxWindow *parent,
						const wxString & Title,
						const wxString & TextToEdit, int textsize,
						int units, wxBoxSizer * BoxSizer, int framelen,
						int internal_unit)
{
	m_Units = units;
	m_Internal_Unit = internal_unit;
	m_Title = NULL;
	// Limitation de la taille du texte a de valeurs raisonnables
	if ( textsize < 10 ) textsize = 10;
	if ( textsize > 3000 ) textsize = 3000;

	m_Title = new wxStaticText(parent, -1, Title);
	BoxSizer->Add(m_Title, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP|wxADJUST_MINSIZE, 5);

	m_FrameText = new wxTextCtrl(parent, -1, TextToEdit);
	BoxSizer->Add(m_FrameText, 0, wxGROW|wxLEFT|wxRIGHT|wxBOTTOM, 5);

	if ( ! Title.IsEmpty())
	{
		wxString msg; msg = _("Size") + ReturnUnitSymbol(m_Units);
		wxStaticText * text = new wxStaticText(parent, -1, msg);
		BoxSizer->Add(text, 0, wxGROW|wxLEFT|wxRIGHT|wxADJUST_MINSIZE, 5);
	}

	wxString value;
	value.Printf(( m_Internal_Unit > 1000 ) ? wxT("%.4f") : wxT("%.3f"),
		To_User_Unit(m_Units, textsize, m_Internal_Unit) );
	m_FrameSize = new wxTextCtrl(parent, -1, value, wxDefaultPosition ,wxSize(70,-1));
	BoxSizer->Add(m_FrameSize, 0, wxGROW|wxLEFT|wxRIGHT|wxBOTTOM, 5);
}


WinEDA_GraphicTextCtrl::~WinEDA_GraphicTextCtrl(void)
{
	delete m_FrameText;
	delete m_Title;
}

void WinEDA_GraphicTextCtrl::SetTitle(const wxString & title)
{
	m_Title->SetLabel(title);
}

void WinEDA_GraphicTextCtrl::SetValue(const wxString & value)
{
	m_FrameText->SetValue(value);
}

void WinEDA_GraphicTextCtrl::SetValue(int value)
{
	wxString msg;
	msg.Printf(( m_Internal_Unit > 1000 ) ? wxT("%.4f") : wxT("%.3f"),
		To_User_Unit(m_Units, value, m_Internal_Unit) );
	m_FrameSize->SetValue(msg);
}


wxString WinEDA_GraphicTextCtrl::GetText(void)
{
wxString text = m_FrameText->GetValue();
	return text;
}

int WinEDA_GraphicTextCtrl::GetTextSize(void)
{
int textsize;
double dtmp;
	
	m_FrameSize->GetValue().ToDouble(&dtmp);
	textsize = (int)From_User_Unit( m_Units,
							dtmp,
							m_Internal_Unit);
	// Limitation de la taille du texte a de valeurs raisonnables
	if ( textsize < 10 ) textsize = 10;
	if ( textsize > 3000 ) textsize = 3000;
	return textsize;
}

void WinEDA_GraphicTextCtrl::Enable(bool state)
{
	m_FrameText->Enable(state);
}



/*****************************************************************/
/* Classe pour afficher et editer une coordonnée en INCHES ou MM */
/*****************************************************************/

WinEDA_PositionCtrl::WinEDA_PositionCtrl(wxWindow *parent, const wxString & title,
						const wxPoint & pos_to_edit, int units, wxBoxSizer * BoxSizer,
						int internal_unit )
{
wxString text;

	m_Units = units;
	m_Internal_Unit = internal_unit;
	if ( title.IsEmpty() ) text = _("Pos ");
	else text = title;
	text += _("X") + ReturnUnitSymbol(m_Units);
	m_TextX = new wxStaticText(parent, -1, text );
	BoxSizer->Add(m_TextX, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP|wxADJUST_MINSIZE, 5);
	m_FramePosX = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition );
	BoxSizer->Add(m_FramePosX, 0, wxGROW|wxLEFT|wxRIGHT|wxBOTTOM, 5);


	if ( title.IsEmpty() ) text = _("Pos ");
	else text = title;
	text += _("Y") + ReturnUnitSymbol(m_Units);
	m_TextY = new wxStaticText(parent, -1, text );
	BoxSizer->Add(m_TextY, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP|wxADJUST_MINSIZE, 5);

	m_FramePosY = new wxTextCtrl(parent, -1, wxEmptyString );
	BoxSizer->Add(m_FramePosY, 0, wxGROW|wxLEFT|wxRIGHT|wxBOTTOM, 5);
	
	SetValue(pos_to_edit.x, pos_to_edit.y);
}


WinEDA_PositionCtrl::~WinEDA_PositionCtrl(void)
{
	delete m_TextX;
	delete m_TextY;
	delete m_FramePosX;
	delete m_FramePosY;
}

/******************************************/
wxPoint WinEDA_PositionCtrl::GetValue(void)
/******************************************/
/* Retourne (en unites internes) les coordonnes entrees (en unites utilisateur)
*/
{
wxPoint coord;
double value = 0;

	m_FramePosX->GetValue().ToDouble(&value);
	coord.x = From_User_Unit(m_Units, value, m_Internal_Unit);
	m_FramePosY->GetValue().ToDouble(&value);
	coord.y = From_User_Unit(m_Units, value, m_Internal_Unit);

	return coord;
}


/************************************************************/
void WinEDA_PositionCtrl::Enable(bool x_win_on, bool y_win_on)
/************************************************************/
{
	m_FramePosX->Enable(x_win_on);
	m_FramePosY->Enable(y_win_on);
}

/***********************************************************/
void WinEDA_PositionCtrl::SetValue(int x_value, int y_value)
/***********************************************************/
{
wxString msg;
	
	m_Pos_To_Edit.x = x_value;
	m_Pos_To_Edit.y = y_value;
	
	msg = ReturnStringFromValue(m_Units, m_Pos_To_Edit.x, m_Internal_Unit);
	m_FramePosX->Clear();
	m_FramePosX->SetValue(msg);
	
	msg = ReturnStringFromValue(m_Units, m_Pos_To_Edit.y, m_Internal_Unit);
	m_FramePosY->Clear();
	m_FramePosY->SetValue(msg);
}

	/*******************/
	/* WinEDA_SizeCtrl */
	/*******************/
WinEDA_SizeCtrl::WinEDA_SizeCtrl(wxWindow *parent, const wxString & title,
						const wxSize & size_to_edit,
						int units, wxBoxSizer * BoxSizer,
						int internal_unit):
				WinEDA_PositionCtrl(parent, title,
						wxPoint(size_to_edit.x, size_to_edit.y),
						units, BoxSizer, internal_unit)
{
}

/*************************************/
wxSize WinEDA_SizeCtrl::GetValue(void)
/*************************************/
{
wxPoint pos = WinEDA_PositionCtrl::GetValue();
wxSize size;
	size.x = pos.x;
	size.y = pos.y;
	return size;
}


/***********************************************************************/
/* Classe pour afficher et editer une dimension en INCHES  MM ou autres*/
/***********************************************************************/

/* Unites:
	si units = 0 : unite = inch
	si units = 1 : unite = mm
	si units >1 : affichage direct
*/
WinEDA_ValueCtrl::WinEDA_ValueCtrl(wxWindow *parent, const wxString & title,
						int value, int units, wxBoxSizer *BoxSizer,
						int internal_unit )
{
wxString label = title;

	m_Units = units;
	m_Internal_Unit = internal_unit;
	m_Value = value;
	label += ReturnUnitSymbol(m_Units);

	m_Text = new wxStaticText(parent, -1, label);
	BoxSizer->Add(m_Text, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP|wxADJUST_MINSIZE, 5);
	
wxString stringvalue = ReturnStringFromValue(m_Units, m_Value,m_Internal_Unit);
	m_ValueCtrl = new wxTextCtrl(parent, -1, stringvalue);
	BoxSizer->Add(m_ValueCtrl, 0, wxGROW|wxALIGN_CENTER_VERTICAL|wxLEFT|wxRIGHT|wxBOTTOM, 5);
}

WinEDA_ValueCtrl::~WinEDA_ValueCtrl(void)
{
	delete m_ValueCtrl;
	delete m_Text;
}

/***********************************/
int WinEDA_ValueCtrl::GetValue(void)
/***********************************/
{
int coord;
wxString txtvalue = m_ValueCtrl->GetValue();

	coord = ReturnValueFromString(m_Units, txtvalue, m_Internal_Unit);
	return coord;
}

/********************************************/
void WinEDA_ValueCtrl::SetValue(int new_value)
/********************************************/
{
wxString buffer;
	m_Value = new_value;

	buffer = ReturnStringFromValue(m_Units, m_Value, m_Internal_Unit);
	m_ValueCtrl->SetValue(buffer);
}

/* Active ou desactive la frame: */
void WinEDA_ValueCtrl::Enable(bool enbl)
{
	m_ValueCtrl->Enable(enbl);
	m_Text->Enable(enbl);
}

/***************************************************************/
/* Classe pour afficher et editer une valeur en double flottant*/
/***************************************************************/
WinEDA_DFloatValueCtrl::WinEDA_DFloatValueCtrl(wxWindow *parent, const wxString & title,
						double value, wxBoxSizer * BoxSizer )
{
wxString buffer;
wxString label = title;

	m_Value = value;

	m_Text = new wxStaticText(parent, -1, label );
	BoxSizer->Add(m_Text, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP, 5);

	buffer.Printf(wxT("%lf"),  m_Value);
	m_ValueCtrl = new wxTextCtrl(parent, -1, buffer );
	BoxSizer->Add(m_ValueCtrl, 0, wxGROW|wxLEFT|wxRIGHT|wxBOTTOM, 5);
}

WinEDA_DFloatValueCtrl::~WinEDA_DFloatValueCtrl(void)
{
	delete m_ValueCtrl;
	delete m_Text;
}

double WinEDA_DFloatValueCtrl::GetValue(void)
{
double coord = 0;

	m_ValueCtrl->GetValue().ToDouble(&coord);
	return coord;
}

void WinEDA_DFloatValueCtrl::SetValue(double new_value)
{
wxString buffer;
	m_Value = new_value;

	buffer.Printf( wxT("%lf"),  m_Value);
	m_ValueCtrl->SetValue(buffer);
}

/* Active ou desactive la frame: */
void WinEDA_DFloatValueCtrl::Enable(bool enbl)
{
	m_ValueCtrl->Enable(enbl);
	m_Text->Enable(enbl);
}

