1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
/* ============================================================
 *
 * This file is a part of digiKam project
 * https://www.digikam.org
 *
 * Date        : 2023-05-15
 * Description : geolocation engine based on Marble.
 *               (c) 2007-2022 Marble Team
 *               https://invent.kde.org/education/marble/-/raw/master/data/credits_authors.html
 *
 * SPDX-FileCopyrightText: 2023-2026 by Gilles Caulier <caulier dot gilles at gmail dot com>
 *
 * SPDX-License-Identifier: LGPL-2.1-or-later
 *
 * ============================================================ */

#include "GeoSceneLayer.h"

// Local includes

#include "GeoSceneAbstractDataset.h"
#include "GeoSceneFilter.h"
#include "GeoSceneTypes.h"

namespace Marble
{

class Q_DECL_HIDDEN GeoSceneLayerPrivate
{
public:

    explicit GeoSceneLayerPrivate(const QString& name);
    ~GeoSceneLayerPrivate();

public:

    /// The vector holding all the data in the layer.
    /// (We want to preserve the order and don't care
    /// much about speed here), so we don't use a hash

    QVector<GeoSceneAbstractDataset*>   m_datasets;

    GeoSceneFilter*                     m_filter = nullptr;

    QString                             m_name;
    QString                             m_backend;
    QString                             m_role;

    bool                                m_tiled  = true;
};

GeoSceneLayerPrivate::GeoSceneLayerPrivate(const QString& name)
    : m_filter    (nullptr),
      m_name      (name),
      m_backend   (),
      m_role      (),
      m_tiled     (true)
{
}

GeoSceneLayerPrivate::~GeoSceneLayerPrivate()
{
    qDeleteAll(m_datasets);
}

GeoSceneLayer::GeoSceneLayer(const QString& name)
    : d(new GeoSceneLayerPrivate(name))
{
}

GeoSceneLayer::~GeoSceneLayer()
{
    delete d;
}

const char* GeoSceneLayer::nodeType() const
{
    return GeoSceneTypes::GeoSceneLayerType;
}

void GeoSceneLayer::addDataset(GeoSceneAbstractDataset* dataset)<--- Shadow argument
{
    // Remove any dataset that has the same name

    QVector<GeoSceneAbstractDataset*>::iterator it = d->m_datasets.begin();

    while (it != d->m_datasets.end())
    {
        GeoSceneAbstractDataset* currentAbstractDataset = *it;

        if (currentAbstractDataset->name() == dataset->name())
        {
            delete currentAbstractDataset;
            d->m_datasets.erase(it);

            break;
        }
        else
        {
            ++it;
        }
    }

    if (dataset)
    {
        d->m_datasets.append(dataset);
    }
}

const GeoSceneAbstractDataset* GeoSceneLayer::dataset(const QString& name) const<--- Shadow argument
{
    GeoSceneAbstractDataset* dataset                      = nullptr;

    QVector<GeoSceneAbstractDataset*>::const_iterator it  = d->m_datasets.constBegin();
    QVector<GeoSceneAbstractDataset*>::const_iterator end = d->m_datasets.constEnd();

    for ( ; it != end ; ++it)
    {
        if ((*it)->name() == name)
        {
            dataset = *it;
            break;
        }
    }

    return dataset;
}

// implement non-const method by means of const method,
// for details, see "Effective C++" (third edition)

GeoSceneAbstractDataset* GeoSceneLayer::dataset(const QString& name)<--- Shadow argument
{
    return (
            const_cast<GeoSceneAbstractDataset*>
            (static_cast<GeoSceneLayer const*>(this)->dataset(name))
           );
}

const GeoSceneAbstractDataset* GeoSceneLayer::groundDataset() const
{
    if (d->m_datasets.isEmpty())
    {
        return nullptr;
    }

    return d->m_datasets.first();
}

// implement non-const method by means of const method,
// for details, see "Effective C++" (third edition)

GeoSceneAbstractDataset* GeoSceneLayer::groundDataset()
{
    return (
            const_cast<GeoSceneAbstractDataset*>
            (static_cast<GeoSceneLayer const*>(this)->groundDataset())
           );
}

QVector<GeoSceneAbstractDataset*> GeoSceneLayer::datasets() const
{
    return d->m_datasets;
}

QString GeoSceneLayer::name() const
{
    return d->m_name;
}

QString GeoSceneLayer::backend() const
{
    return d->m_backend;
}

void GeoSceneLayer::setBackend(const QString& backend)<--- Shadow argument
{
    d->m_backend = backend;
}

bool GeoSceneLayer::isTiled() const
{
    return d->m_tiled;
}

void GeoSceneLayer::setTiled(bool tiled)
{
    d->m_tiled = tiled;
}

QString GeoSceneLayer::role() const
{
    return d->m_role;
}

void GeoSceneLayer::setRole(const QString& role)<--- Shadow argument
{
    d->m_role = role;
}

const GeoSceneFilter* GeoSceneLayer::filter() const
{
    return d->m_filter;
}

GeoSceneFilter* GeoSceneLayer::filter()
{
    return d->m_filter;
}

void GeoSceneLayer::addFilter(GeoSceneFilter* filter)<--- Shadow argument
{
    d->m_filter = filter;
}

void GeoSceneLayer::removeFilter(const GeoSceneFilter* filter)<--- Shadow argument
{
    if (filter == d->m_filter)
    {
        d->m_filter = nullptr;
    }
}

} // namespace Marble