1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
/* ============================================================
 *
 * This file is a part of digiKam project
 * https://www.digikam.org
 *
 * Date        : 2023-05-15
 * Description : geolocation engine based on Marble.
 *               (c) 2007-2022 Marble Team
 *               https://invent.kde.org/education/marble/-/raw/master/data/credits_authors.html
 *
 * SPDX-FileCopyrightText: 2023-2026 by Gilles Caulier <caulier dot gilles at gmail dot com>
 *
 * SPDX-License-Identifier: LGPL-2.1-or-later
 *
 * ============================================================ */

#include "GeoSceneGroup.h"

// Local includes

#include "GeoSceneProperty.h"
#include "GeoSceneTypes.h"
#include "digikam_debug.h"

namespace Marble
{

GeoSceneGroup::GeoSceneGroup(const QString& name)
    : m_name(name)
{
}

GeoSceneGroup::~GeoSceneGroup()
{
    qDeleteAll(m_properties);
}

bool GeoSceneGroup::propertyAvailable(const QString& name, bool& available) const
{
    QVector<GeoSceneProperty*>::const_iterator it  = m_properties.constBegin();
    QVector<GeoSceneProperty*>::const_iterator end = m_properties.constEnd();

    for ( ; it != end ; ++it)
    {
        if ((*it)->name() == name)
        {
            available = (*it)->available();

            return true;
        }
    }

    available = false;

    return false;
}

bool GeoSceneGroup::setPropertyValue(const QString& name, bool value)
{
    QVector<GeoSceneProperty*>::const_iterator it  = m_properties.constBegin();
    QVector<GeoSceneProperty*>::const_iterator end = m_properties.constEnd();

    for ( ; it != end ; ++it)
    {
        if ((*it)->name() == name)
        {
            (*it)->setValue(value);

            Q_EMIT valueChanged(name, value);

            return true;
        }
    }

    return false;
}

bool GeoSceneGroup::propertyValue(const QString& name, bool& value) const
{
    QVector<GeoSceneProperty*>::const_iterator it  = m_properties.constBegin();
    QVector<GeoSceneProperty*>::const_iterator end = m_properties.constEnd();

    for ( ; it != end ; ++it)
    {
        if ((*it)->name() == name)
        {
            value = (*it)->value();

            return true;
        }
    }

    value = false;

    return false;
}

void GeoSceneGroup::addProperty(GeoSceneProperty* property)
{
    Q_ASSERT(property);

    if (!property)
    {
        return;
    }

    // Remove any property that has the same name

    QVector<GeoSceneProperty*>::iterator it = m_properties.begin();

    while (it != m_properties.end())
    {
        GeoSceneProperty* currentProperty = *it;

        if (currentProperty->name() == property->name())
        {
            delete currentProperty;
            m_properties.erase(it);
            break;
        }
        else
        {
            ++it;
        }
    }

    m_properties.append(property);

    // Establish connection to the outside, e.g. the LegendBrowser

    connect(property, SIGNAL(valueChanged(QString,bool)),
            SIGNAL(valueChanged(QString,bool)));

    Q_EMIT valueChanged(property->name(), property->value());
}

const GeoSceneProperty* GeoSceneGroup::property(const QString& name) const
{
    GeoSceneProperty* property = nullptr;

    QVector<GeoSceneProperty*>::const_iterator it  = m_properties.constBegin();
    QVector<GeoSceneProperty*>::const_iterator end = m_properties.constEnd();

    for ( ; it != end ; ++it)
    {
        if ((*it)->name() == name)
        {
            property = *it;
            break;
        }
    }

    return property;
}

// implement non-const method by means of const method,
// for details, see "Effective C++" (third edition)

GeoSceneProperty* GeoSceneGroup::property(const QString& name)
{
    return const_cast<GeoSceneProperty*>(static_cast<GeoSceneGroup const*>(this)->property(name));
}

QVector<GeoSceneProperty*> GeoSceneGroup::properties()
{
    return m_properties;
}

QVector<const GeoSceneProperty*> GeoSceneGroup::properties() const
{
    QVector<const GeoSceneProperty*> result;
    result.reserve(m_properties.size());

    for (const GeoSceneProperty* property : m_properties)<--- Shadow variable
    {
        result << property;
    }

    return result;
}

QString GeoSceneGroup::name() const
{
    return m_name;
}

const char* GeoSceneGroup::nodeType() const
{
    return GeoSceneTypes::GeoSceneGroupType;
}

} // namespace Marble

#include "moc_GeoSceneGroup.cpp"