Here is a list of all variables with links to the structures/unions they belong to:
- p -
- padding : SDL_Event, SDL_MouseButtonEvent, SDL_PixelFormat, SDL_VirtualJoystickDesc
- padding1 : SDL_AudioDeviceEvent, SDL_GamepadAxisEvent, SDL_GamepadButtonEvent, SDL_JoyAxisEvent, SDL_JoyButtonEvent, SDL_JoyHatEvent, SDL_PenMotionEvent
- padding2 : SDL_AudioDeviceEvent, SDL_GamepadAxisEvent, SDL_GamepadButtonEvent, SDL_JoyAxisEvent, SDL_JoyButtonEvent, SDL_JoyHatEvent, SDL_KeyboardEvent, SDL_PenMotionEvent
- padding3 : SDL_AudioDeviceEvent, SDL_GamepadAxisEvent, SDL_JoyAxisEvent, SDL_KeyboardEvent
- padding4 : SDL_GamepadAxisEvent, SDL_JoyAxisEvent
- palette : SDL_PixelFormat
- patch : SDL_version
- path : SDL_hid_device_info
- pbutton : SDL_Event
- pen_state : SDL_PenButtonEvent, SDL_PenMotionEvent, SDL_PenTipEvent
- period : SDL_HapticCustom, SDL_HapticPeriodic
- periodic : SDL_HapticEffect
- phase : SDL_HapticPeriodic
- pitch : SDL_Surface, SDL_VideoCaptureFrame
- pixel_density : SDL_DisplayMode
- pixels : SDL_Surface
- pmotion : SDL_Event
- position : SDL_Vertex
- pressure : SDL_Finger, SDL_GamepadTouchpadEvent, SDL_TouchFingerEvent
- product_id : SDL_hid_device_info, SDL_VirtualJoystickDesc
- product_string : SDL_hid_device_info
- props : SDL_RWops
- ptip : SDL_Event