declare global { interface Document { asy: any; } interface Window { webGLStart: () => void, light: Function, material: Function, patch: Function, curve: Function, pixel: Function, triangles: Function, sphere: Function, disk: Function, cylinder: Function, tube: Function, Positions: any[], Normals: any[], Colors: any[], Indices: any[], initTransform: Function, beginTransform: Function, endTransform: Function, interp: Function, javascript: (code: string) => void } /** This is for gl-matrix functions */ var glmat: any; } export {};