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csgeom/vector2.h

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00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003     Largely rewritten by Ivan Avramovic <ivan@avramovic.com>
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_VECTOR2_H__
00021 #define __CS_VECTOR2_H__
00022 
00029 #include "csextern.h"
00030 
00034 class CS_CSGEOM_EXPORT csVector2
00035 {
00036 public:
00038   float x;
00040   float y;
00041 
00043   csVector2 () {}
00044 
00046   csVector2 (float x, float y) { csVector2::x = x; csVector2::y = y; }
00047 
00049   inline void Set (float ix, float iy)
00050   { x = ix; y = iy; }
00051 
00053   inline void Set (csVector2 const& v)
00054   { x = v.x; y = v.y; }
00055 
00057   inline void Set (float const* v) { x = v[0]; y = v[1]; }
00058 
00060   inline void Set (float v) { x = y = v; }
00061 
00063   inline void Get (float* v) { v[0] = x; v[1] = y; }
00064 
00066   static float Norm (csVector2 const& v);
00067 
00069   float Norm () const;
00070 
00072   float SquaredNorm () const
00073   { return x * x + y * y; }
00074 
00076   void Rotate (float angle);
00077 
00079   csVector2& operator+= (const csVector2& v)
00080   { x += v.x;  y += v.y;  return *this; }
00081 
00083   csVector2& operator-= (const csVector2& v)
00084   { x -= v.x;  y -= v.y;  return *this; }
00085 
00087   csVector2& operator*= (float f) { x *= f;  y *= f;  return *this; }
00088 
00090   csVector2& operator/= (float f) { f = 1.0f / f; x *= f;  y *= f;  return *this; }
00091 
00093   inline csVector2 operator+ () const { return *this; }
00094 
00096   inline csVector2 operator- () const { return csVector2(-x,-y); }
00097 
00099   friend CS_CSGEOM_EXPORT csVector2 operator+ (const csVector2& v1, 
00100     const csVector2& v2);
00102   friend CS_CSGEOM_EXPORT csVector2 operator- (const csVector2& v1, 
00103     const csVector2& v2);
00105   friend CS_CSGEOM_EXPORT float operator* (const csVector2& v1, 
00106     const csVector2& v2);
00108   friend CS_CSGEOM_EXPORT csVector2 operator* (const csVector2& v, float f);
00110   friend CS_CSGEOM_EXPORT csVector2 operator* (float f, const csVector2& v);
00112   friend CS_CSGEOM_EXPORT csVector2 operator/ (const csVector2& v, float f);
00114   friend CS_CSGEOM_EXPORT bool operator== (const csVector2& v1, 
00115     const csVector2& v2);
00117   friend CS_CSGEOM_EXPORT bool operator!= (const csVector2& v1, 
00118     const csVector2& v2);
00119 
00121   inline friend bool operator< (const csVector2& v, float f)
00122   { return ABS(v.x)<f && ABS(v.y)<f; }
00123 
00125   inline friend bool operator> (float f, const csVector2& v)
00126   { return ABS(v.x)<f && ABS(v.y)<f; }
00127 };
00128 
00131 #endif // __CS_VECTOR2_H__

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