A level with pipes
pipes, fix physics when entering (rather bouncing on entrance)
Question marks as "random" objects..

include a source spec file

"decorations" - use torus, box, diamonds etc. Have any effect?

binren - libc++.so.5 beroende, statiskt lnka?
display names of songs ( "Life by Design", "Genesis (In The Beginning)" )

Boxes - in progress
settingsMode:: anvnd tangentborded fr instllningar
setupMode:: anvnd tangentborded fr instllningar

ortographic camera?
How about some comments in the sources?
optimise map::draw. This is a major bottleneck!

textures on the floor

"make install" for binaries
More floor types (moving, rubber, trampoline, ...)
Scriptable camera angle
Some "special" action on the right button?
Make "kill" flag visible in editor (only)
Speed bumps
Frozen screen effect (bluish flash etc)
Automatic snapshots of interesting game events...
"simple" debris (eg. for sand, frozen) using points instead of spheres

- black balls that roll on a set trajectory instead of homing in.
- laser beams (could be used for puzzles, killing black balls, etc. Might be 
switchable)

Do a real check for filepermissions in editor.

Switch font rendering to textured fonts. See eg:  http://www.lmnopc.com/bitmapfontbuilder/

------------- BUGS
I just downloaded trackballs 0.5.0 (source) and installed it
on my Linux RedHat 7.3. It seems to work fine except for one bug
which I also experienced with an older version of Trackballs in
the past (0.2.2 I believe). The bug is that sometimes when I start
the game the ball already gets an initial velocity in some random
direction and there is nothing I can do to stop the ball moving. So
it ends up on the ground. If I restart the game the ball keeps moving
in that direction. The only way to fix the problem is to quit
trackballs and start again and hope that the initial push isn't there.

I'm a programmer myself and to me this looks like you have an
uninitialized variable somewhere. Perhaps you should try valgrind?
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